Torch Torch

The Dungeon of Ducklingsmith

You have ventured here to seek your fortune, to discover magical artefacts and do battle with resident monsters, and to loot the gold and treasure of Ducklingsmith. When you're ready to escape back to civilisation and count your spoils, and if you're still alive, click 'Escape the Dungeon' in the sidebar.

You approach the cave entrance, light the oily rag of your torch, and descend into the darkness...


You find yourself in an echoing fountain room. Across one wall is a faded fresco of cyberpunk.

Erikamoen the gelatinous cube guards the southern exit (52HP). Set in the centre of the floor is a wooden trapdoor.